The State of Mac Gaming |
Ferrari with an engine hood WeldedSubtitles above is a joke that may often have you heard in the Mac versus PC debate, and this is not a cruel insult, but a real fact. Over the last decade, Apple computers are known to have cool design and user-friendly interface. However, the hardware architecture is closed and that there are limitations to it failed to attract enthusiasts who prefer a more open standard PC.
Microsoft certainly had good reason when it sells the Windows operating system and let its hardware marketed by third-party manufacturers: It makes the PC market exploded, and the model of free-market is pushing prices become cheaper, while opening the door to innovation.
In comparison, Apple's bound to keep its operating system with hardware, and this insular mindset leads to decisions that are living longer than expiration. For example, Apple continues to use PowerPC processors until 2005, ignoring the Intel-based processors are more popular.
Racing RatsAs the game grew more complex, the limitations of hardware on the Mac becomes a separate problem. For example, Apple has introduced support for mice with multiple buttons in 2001. However, it took four years before Apple released the Mighty Mouse himself. In fact, 1990 marks the booming gaming industry, thanks to a rich assortment of graphics accelerators and the presence of games were first person shooter genre.
The approach of this closed mindset makes Apple lost the opportunity involved in the industry that is now worth billions of dollars. They seem more interested in maintaining control over the 'soul' of homemade machines, to ignore the reason why Windows-based PCs become very popular: It's easy to upgrade, performance continues to increase, and at an affordable price.
Although estimates vary, but most observers agree that throughout its history, Apple's market share has never reached more than 10 percent of the overall market. This makes game developers think twice about porting games to the Mac platform, and think five times to develop games exclusively for the Mac.
The defeat after defeatBeyond these constraints, there are enthusiastic about Apple's developer community and in small amounts but are trying to boost the prestige of dedicated Mac as a gaming platform. Titles such as SimCity and Railroad Tycoon became a hit. However, the catalog of Mac gaming is still relatively small compared to the PC a more varied, and the console sector is also growing rapidly. That said, the best games for the Mac is Myst, an adventure game point-and-click from Cyan: Although almost crowned as the best-selling PC game of all time, this title was taken by The Sims, he does not have attributes that can be used as landmarks like Doom (PC ) or Super Mario Bros..
The most obvious example of Apple's inability to grasp the importance of gaming involves Bungie, the developer of Halo (the game is touted as the next-gen Star Wars). Bungie became famous after develop games exclusively for Macs, and intends to release Halo for that platform. However, the maneuvers 'forward thinking,' Microsoft bought the company in 2000, and made the Halo as the flagship franchise for the Xbox console. Eleven years later, Halo brand become one of the largest and most profitable franchises in the gaming industry.
VeerIn the end, Apple began taking steps to get out of the hole is dug his own grave. Slowly but surely, support multi-button mice, stand-alone graphics hardware, and Intel-based processor makes the Mac platform friendly gaming. Arguably the smartest maneuver when Apple released Boot Camp which is compatible with OS X 10.4 Tiger. Boot Camp allows users to create partitions and load Windows on a Mac OS, which gives keterbaikan of both worlds to the user: a user-friendly operating system is intuitive and the ability to play PC games without being forced to when using Windows. While there is little improvement, gaming on the Mac is still lagging.
Having failed to compete in the traditional market, Apple was forced to find another model approach. When you do that, they found the realm of great potential: Mobile gaming. However, once again, Apple is a fierce fight. -Nintendo DS portable console that monopoly, with a PSP who earn what is the rest. However, Apple wisely mendompleng successful iPod and iPhone, with iTunes which is their ultimate weapon to distribute games and app.
Today, Apple is the leader of mobile marketing is no question anymore. They have built an independent power over developers who see the App Store as a way far easier and cheaper, than when developing games for PC or console platform that takes a lot of cost, resource, and its own marketing strategy.
This formula to be successful, reputable developers like EA and Ubisoft are interested to develop exclusive titles for the Apple mobile platforms. This is indirectly raised the App Store as a potential alternative in addition to traditional retail channels and online services such as Steam, Xbox Live Marketplace and PlayStation Network.
While IOS continues to be one of the largest sources of profit, Apple is still underestimated in the gaming industry, and also by gamers. Mac is still seen as second choice by gamers. Although a planned game was released for PC and Mac, Mac gamers still have to wait long before OS X-native version of its available-Civilization V takes two months.
Travel Apple to no longer be a joke in the gaming industry is still long. However, thanks to great strategy, third-party support, and a little luck, Apple started to gain reputation in this industry. However, to be able to actually set foot, they must try harder to attract the attention of developers to the Mac platform, not just the IOS only. If not, they certainly will be frozen out of this industry for the second time
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